The Robocoach “Courses for Kids” program offers a variety of computational thinking, programming, and robotics courses through three main structures: After School Programmes, Clubs, and Summer Programmes.
The courses use a fun, hands-on approach to teach Science, Technology, Engineering, Arts, and Math (STEAM) topics, encouraging logical thinking, problem-solving, and communication skills.
Extracurricular weekly sessions during the academic year that build technical skills through a structured, multi-year curriculum.
| Program Name | Target Age / Year | Primary Focus |
|---|---|---|
| Robo Young Discoverers | Kinder 1 & 2 (Ages 3–5) | Introduction to basic logic principles and fundamental computational thinking. |
| Robo Explorers | Year 1, 2, & 3 (Ages 5–8) | Building foundational reasoning, sequencing, and entry-level programming skills. |
| Robo Developers | Year 4, 5, & 6 (Ages 8–11) | Intermediate problem-solving sessions using physical robotics and block coding. |
| Robo Innovators | Form 1, 2, & 3 (Ages 11–14) | Advanced structural engineering and text-based coding concepts for teenage learners. |
Specialized, topic-focused tracks designed for kids who want to dive deeper into specific creative technology projects.
| Program Name | Target Age / Year | Primary Focus |
|---|---|---|
| Robo Adventurer | Primary School | Exploring creative storytelling and simple mechanics through robotics. |
| Robo Creator | Middle School | Hands-on digital fabrication, design thinking, and building custom interactive hardware. |
| Robo Master | Secondary School | Competitive robotics formats, system optimization, and complex logic design. |
Intensive, fast-paced seasonal camps that pack core STEAM principles into engaging modules during school holidays.
| Program Name | Target Age / Year | Primary Focus |
|---|---|---|
| Robo Summer Camp | Ages 5 to 14 | A condensed, high-energy version of the academic year modules featuring collaborative team challenges. |