The Robocoach “Courses for Kids” program offers a variety of computational thinking, programming, and robotics courses through three main structures: After School Programmes, Clubs, and Summer Programmes.

The courses use a fun, hands-on approach to teach Science, Technology, Engineering, Arts, and Math (STEAM) topics, encouraging logical thinking, problem-solving, and communication skills.

 

After School Programmes

Extracurricular weekly sessions during the academic year that build technical skills through a structured, multi-year curriculum.

Program Name Target Age / Year Primary Focus
Robo Young Discoverers Kinder 1 & 2 (Ages 3–5) Introduction to basic logic principles and fundamental computational thinking.
Robo Explorers Year 1, 2, & 3 (Ages 5–8) Building foundational reasoning, sequencing, and entry-level programming skills.
Robo Developers Year 4, 5, & 6 (Ages 8–11) Intermediate problem-solving sessions using physical robotics and block coding.
Robo Innovators Form 1, 2, & 3 (Ages 11–14) Advanced structural engineering and text-based coding concepts for teenage learners.

Clubs

Specialized, topic-focused tracks designed for kids who want to dive deeper into specific creative technology projects.

Program Name Target Age / Year Primary Focus
Robo Adventurer Primary School Exploring creative storytelling and simple mechanics through robotics.
Robo Creator Middle School Hands-on digital fabrication, design thinking, and building custom interactive hardware.
Robo Master Secondary School Competitive robotics formats, system optimization, and complex logic design.

Summer Programmes

Intensive, fast-paced seasonal camps that pack core STEAM principles into engaging modules during school holidays.

Program Name Target Age / Year Primary Focus
Robo Summer Camp Ages 5 to 14 A condensed, high-energy version of the academic year modules featuring collaborative team challenges.
image